Wednesday, November 18, 2009

Fallen Earth: Patch 1.1.5. Notes


"Best 7eleven Ever"

General
· Added a notification to tell players when their new promo items are in their packs.
· Made it impossible to invite horses and vehicles to teams.
· Fixed the problem with clans becoming leaderless if a player was made leader while logging out.
· Fixed a bug with horses and vehicles disappearing when the player relogs.
· Prevented players in the tutorial from creating a team or being invited to one.
· Added a message for server shutdowns to the center of the screen.
· Changed active effects to obey the "dead" state when dealing with horses and vehicles.
· Fixed a rare bug in the auction system where a mailed item could not be accessed if there was a recent server deadlock.
· Fixed the 'My Bids' auction page to show stack counts and charges correctly.
· Fixed an auction bug where you could only see the first 30 of your auctions or bids.
· Added support to customize the expiration time on CoD mail.
· Added the current condition and minimum use of items to vault containers.
· Added a 60 degree buffer zone for shopkeepers turning to face players.
· Fixed an issue with regeneration sickness not always being applied.
· Prevented recipes from recognizing items flagged as Precious as valid components and consuming them.
· Fixed recipes to correctly apply facility bonuses on pending items when the player logs out.
· Added a fix to make repair kits pull the lowest available applicable kit instead of the first one out of your sack.
· Allowed the camera to look up and down with the mouse in first person and emote stances.

Graphics Engine
· Prevented the terrain in the far plane from flickering when a character is moving.
· Fixed an issue with the muzzle flash sometimes getting stuck on the screen.

Resources
· Arranged for several animations to unload when unused for some time, which helps with total memory.

UI
· Added Body, Mind, and Reflex saves to the gear display.
· Added new mail support to specify the number of days before a COD item expires.
· Updated the new mail interface to include a dropdown menu for selecting between sending chips and COD.
· Updated the mail inbox to show the expiration time for all messages.
· Fixed a possible crash from exiting after auctioning an item that was on the Action Bar.
· Fixed a possible crash from exiting with the waypoints window open.
· Fixed an issue where weapons were not being holstered or wielded correctly when dragged between the hands and the equipment slot.
· Fixed some issues with the Recipes window not showing the correct component counts.
· Fixed some issues with the Recipe filters and scrollbar not updating correctly.
· Fixed an issue where Attribute previewing would be off by one after the player looked at an Attribute and then selected an alternate one.
· Fixed an Attribute rounding error in Tradeskills.
· Fixed the Town Event window to show a scrollbar when needed.
· Fixed the mission window to show 'Ready' missions when entering the game.
· Adjusted the default position and font size for the screen message.
· Fixed the mission complete sound to play only if a mission is successfully completed.

Mounts
· Updated the vehicle suspension system to allow vehicles to stay airborne when driving off small cliffs.
· Updated the horse sliding to more accurately detect gaps on objects and avoid oscillations.
· Increased the Strength of the Challenger and Franklin's Riders Horses to 200. All new horses will already use the new stat.

Combat
· Altered the reticle size so that it is affected while jumping.
· Fixed the knockdown animation so it doesn't cycle if the player is also stunned.

Thursday, November 12, 2009

World of Warcraft: Battlenet Account Now Required


World of Warcraft is now a part of the new Battle.net! In preparation for the rollout of Battle.net’s upcoming communication and community features, as of today, all World of Warcraft accounts must be merged with a free Battle.net account in order to log in to the game. To upgrade to a Battle.net account, please go here. For more info, check out the Battle.net site or read the FAQ.

Thursday, November 5, 2009

World of Warcraft: Tier 10 Priest & Paladin Armor Sets

A Couple more of the tier 10 armor sets are available for viewing, namely the paladin and priest sets.


Paladin



Priest

World of Warcraft: Battlenet Conversion Coming

From Bizzard:
Just a reminder: As we mentioned a couple weeks back, on November 11, 2009, all current World of Warcraft players must merge their World of Warcraft accounts with a Battle.net account in order to log in to the game.
As our way to say "thanks" for taking a moment to go through the process, all accounts that upgrade to Battle.net will receive a brand-new penguin in-game pet.
On November 11, all World of Warcraft players will need to log in to,the game using a Battle.net username and password, and anyone who wishes to create a new World of Warcraft account will need to start with a Battle.net account.
Creating a Battle.net account is simple and free. To merge your existing account with a Battle.net account and receive your penguin in-game pet today, visit here. For more info, check out the Battle.net site or read the FAQ.

Thursday, October 29, 2009

World of Warcraft: New dungeon system


"Lazy travel never got so good"


In the upcoming content patch there are many new additions and improvements. Perhaps one of the largest changes is the introduction of the new dungeon system. This new system will be available for all dungeons. A “Dungeons” button will replace the Looking For Group feature currently available in-game, and provides additional benefits to those who use it.

System Highlights:
Join as a Group or Solo
Cross-Realm Instances/Grouping
Instance Teleporting
Smarter Group Matching
Daily Random Dungeons
Repeat Random Dungeons                                                        
Choose Multiple Dungeons
Vote Kick system
Lovin’ the PUG Bonuses
Looking For Raid
Need Before Greed Updated
Group Disenchanting


Join as a Group or Solo
Much like the current Looking For Group system, players will be able to join the dungeon system and choose the role they would like to fill within groups: Healing, DPS, or Tank. In addition, once roles have been identified, they will be applied to all dungeons chosen. Players will now be able to choose multiple dungeons and will no longer be limited to three. The system has also improved group creation and matchmaking capabilities and will create more balanced groups when assessing the selected roles of players.
The LFG channel has been disconnected from the dungeon tool and can be used by anyone in a major city, much like the trade channel currently available.

Cross Realm Instances
When joining the dungeon system as a solo player or with a partial group, additional random players can be found within the same Battlegroup via cross-realm instancing.
While the new system offers the ability to group with player from other realms within your Battlegroup, you won’t be able to use this to manually invite specific players to groups.
Instance Teleporting
When you use the dungeon tool to find a dungeon, you’ll get ported to the inside of the dungeon, much like the current Battleground system. When you leave the instance, you will be returned to your previous location. If you need to leave temporarily, such as for repairs or to purchase reagents, you can teleport back to the dungeon again. This feature can be used both by groups looking for other players and by premade groups of five who use the dungeon tool.

Smarter Group Matching
The new system will now work to match at least one experienced player for the assigned dungeon with less experienced players in the group. It will more carefully match class types, and will more consistently match players of equal levels for the dungeon chosen. The interface will also allow players to see how many players are looking for groups as well as the average wait time of groups that the tool has formed.



Daily Random Dungeons
Players or groups can choose specific dungeons or they can instead take their chances with a random Heroic or random normal dungeon. Picking randomly conveys some additional benefits. If you defeat the final boss in a dungeon, you receive 2 Emblems of Frost for Heroic dungeons and 2 Emblems of Triumph for normal dungeons. In addition, after players have received 2 Emblems of Frost for the first Heroic dungeon they do in a day, they will earn 2 Emblems of Triumph for each additional random Heroic dungeons in that day. These random rewards replace the current daily dungeon and daily Heroic dungeon quests. The current NPCs who offer those quests will offer weekly repeatable raid quests instead. You can also earn level-appropriate rewards for running random pre-Wrath of the Lich King dungeons while you are leveling up.

Lovin’ the PUG
Players who take part in groups with one or more members who have been matched with them randomly from within the dungeon system will receive extra rewards, including the coveted Perky Pug non-combat pet. The more random players you group with, the faster you could get your new pet!

Vote Kick
Players who use the system to find additional random members for their party will be afforded a couple of extra conveniences to help them perform well. The loot option is fixed to the updated Need Before Greed option (and unalterable by any member) and players can vote to remove another party member from the group. It will take four votes in order to remove someone, however, so consider this newfound power carefully.



Looking for Raid
There will be a new option available to players that can be accessed via the raid information screen in the interface or by typing /lfr. Players will also be able to take part in raid-specific weekly quests and will be able to browse the system manually for any other players looking for a raid dungeon group.

Need Before Greed Updated
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spellpower items, and classes are limited to their dominant armor type (for example, plate for paladins). All items will still be available via greed rolls should no member be able to use the item as well as the new disenchant option will be available for all parties.

Group Disenchanting
Players in a group with an enchanter will now have the option to automatically disenchant any items that are not claimed by a player from within the loot window. Players will have this option available to them in both premade groups and in randomly matched groups. This option is available in any loot system, even if players don’t use the new dungeon tool.

Tuesday, October 27, 2009

Final Fantasy XI Ultimate Collection Release Date



On November 10th in North America the Final Fantasy XI Ultimate collection will be available to purchase.
This pack is going to include the entire Final Fantasy XI catalog including the four previous expansions - Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan and Wings of the Goddess.  If that isn't enough also included will be the three add-on scenarios that were released this year - A Crystalline Prophecy, A Moogle Kupo d'Etat and A Shantotto Ascension (which i think will be available to play Nov 9th).

This pretty big bundle will be priced at $19.99 and will be available as a retail product for both Windows PC and Xbox 360, and as a PC download from select digital content distributors.  Thats a really really good deal, maybe too good since on the horizon Final Fantasy XI's big sister/brother Final Fantasy XIV is looming.




Final Fantasy XIV is going to have a HUGE following and this maybe why Square Enix is going to try and off-load as many XI boxes as they can before then.
It is a massive shame they don't included the promotional 'elixirs' and action figures that will be offered later this year in Japan with the release of Final Fantasy XIII lol.  The Japanese always get the crazy cool stuff  :(







On a sidenote:  Square Enix NA posted a scam alert last week which can be read below:

"We are aware that certain unknown parties located in Canada have been mailing counterfeit checks with Square Enix's name to targets located in the United States.  These checks are not valid and should not be cashed.

Square Enix is NOT affiliated with USA MEGA MILLIONS, THE BIG GAME, ROYAL TRUST FINANCIAL, FIRST COMMERCIAL TRUST, or MARKET REASEARCH, INC.  If you recieve one of these checks in the mail as part of one of these scams, please report them to the police or the Federal Trade Commission (FTC) immediately.


Monday, October 26, 2009

Aion: October Community Address




Taken straight from Aion Online NA website.


It’s been a month now since Aion opened its doors to players in North America and Europe. In that month, the growth of the game's community has signaled Aion's success. We've received an amazing amount of feedback, both positive and negative. We'd like to reiterate that we've been listening. We have been working around the clock toward solutions to the problems many of you have experienced.

You've told us that it's difficult to advance within certain level ranges. To address this issue, we're planning to raise quest experience, in addition to reevaluating the experience rewards characters gain for individual kills. We understand how frustrating it can be to repetitively kill enemies. Our goal is to limit the need to mindlessly "grind."

In this week's Eye on Community, we answered a question that a player had about client instability. In the reply, we noted that most of the claims stem from the infamous "Crysystem.dll error." We've been working with members of the community to identify the cause of the problem in order to find a permanent solution. Our development team is currently investigating, and will be testing a variety of different short- and long-term solutions. These include adding additional and improved display options to the Aion client, as well as system and memory optimizations.

We've heard your unhappiness about the chat spam and bots in Aion and recognize it as an annoying problem. We’ve taken measures to reduce the amount of chat spam you’ll be subjected to and have already seen substantial improvements in this area. We've been expanding our GM customer service staff, and we have also assembled a special team dedicated to hunting down and eliminating botting operations. It's obvious these activities erode your gameplay experience far too much to be acceptable. They also harm us from a business standpoint due to the RMT organizations' frequent use of stolen credit cards.

Many of you have asked us why we haven't spent more time communicating the specifics of our plans. The unfortunate truth is that the same people spamming chat channels and setting up bots are also reading our announcements. In order to keep the enemy in the dark, we cannot be too vocal about our plans to fight back.

We want you to know, though, that we're more dedicated than ever to eliminate chat spam and the use of bots. The good news is that you can help. If you see any suspicious player activity, report it. To quickly report these players, use the /AutoReportHunting feature by typing /AutoReportHunting while a suspicious character is targeted. It's important to note that this system will actually begin to penalize players after they've been reported multiple times. The more of you that use this system—the more effective it will become.

To add more specificity to what we're discussing here, early next week we're going to be releasing details about a game update that will go into further detail about how we’ll be fixing some of these issues, in addition to others.

It’s been an exciting month, and the future of Aion is full of promise. Please continue to send us your feedback and never forget that patience is bitter, but its fruit is sweet.

-The Aion Community Team

Sunday, October 25, 2009

World of Warcraft: Tier 10 Armor Sets

Several Tier 10 Armor Sets are now available for viewing!


DeathKnight



Druid



Mage



Hunter



Rogue



Warlock



Warrior


More to come!

World of Warcraft: PTR Patch 3.3.0 Notes





General

Icecrown Citadel
The Forge of Souls and Pit of Saron in the 5-player dungeon are currently available for testing.
Additional Icecrown Citadel dungeon and raid content will be made available in future test builds. For more information and testing schedules please visit our Test Realm forum.

Quel'Delar Quest Chain: The Battered Hilt, the item needed to start this quest line, can now be purchased from all glyph vendors on the public test realms.

Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.

The existing /welcome emote now greets/welcomes targets (character says "hello"), while the new /yw is for saying "you're welcome."

Many of the tail sweeps with knockback effects will no longer hit players' pets.

Level 1 characters no longer start with food or water in their inventory.

Attack is now called Auto Attack. The tooltip has been changed to reflect that the player will continue automatically attacking a target.

Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

Classes: General

Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.

Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.

Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.

Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.

Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.

Pet Resilience: All player pets now get 100% of their master's resilience.

Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.

Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.

Races: General

Orc and troll shamans now have their own unique totem art.

Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.

PvP

Battlegrounds

Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.

The achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective Master of meta-achievements. Special titles will be offered to those who reach exalted with these factions.

Wintergrasp

You must now have the following ranks to build or pilot siege vehicles:

Rank 1: Build/pilot Catapults.
Rank 2: Build/pilot Demolishers.
Rank 3: Build/pilot Siege Engines.

Death Knights

Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.

Talents

Unholy


Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.

Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.

Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.

Druids

Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.

Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.

Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.

Talents

Restoration

Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% instead of its previous effect.

Pets

Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Hunters


Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.

Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.

Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.

Talents

Beast Mastery

Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.

Pets

Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.

Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet's movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.

Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.

Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.

Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.

Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.

Venom Web Spray: Range increased from 20 yards to 30 yards.

Web: Range increased from 20 yards to 30 yards.

Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet's attacks. In addition, this talent no longer has a prerequisite.

Mages

Talents

Arcane

Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage's party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.

Fire

Blast Wave: The mana cost of this talent has been significantly reduced.

Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds.

Dragon's Breath: The mana cost of this talent has been significantly reduced.

Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant.

Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.

Frost

Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns.

Frozen Core: This talent now also causes Ice Lance critical strikes to reduce the cast time of the mage's next Frostbolt or Frostfire Bolt by 0.4/0.7/1 seconds.

Pets

Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Water Elemental: Waterbolt mana cost reduced by 80%.

Paladins

Talents

Protection

Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active.

Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin's health multiplied by the number of party members. In addition, the damage transferred to the paladin is now reduced by 50% before being applied to the paladin. Finally, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases.

Priests

Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.

Talents

Shadow

Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.

Mind Flay: The range of this ability has been increased to 30 yards, up from 20.

Shadowform: This talent also now causes Devouring Plague, Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.

Vampiric Embrace: This talent now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.

Pet

Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Rogues

Dual Wield: Rogues now know this ability upon logging into the game at level 1.

Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.

Vanish: For the first half second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.

Shamans

Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.

Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes.

Talents

Elemental Combat

Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.

Enhancement

Earth's Grasp: This talent now also reduces the cooldown of the Stoneclaw and Earthbind totems by 15/30%.

Restoration

Improved Reincarnation: This talent now reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. Reincarnation cannot be used in Arenas.

Warlocks

Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.

Talents

Affliction

Improved Felhunter: This talent now also reduces the cooldown on the felhunter's Shadow Bite ability by 2/4 seconds.

Shadow Mastery: This talent now also increases the damage done by the felhunter's Shadow Bite ability by 3/6/9/12/15%.

Demonology

Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.

Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%.

Molten Core: Redesigned. This talent now increases the duration of Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%).

Destruction

Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.

Ruin: This talent now also increases the critical strike damage bonus of the imp's Firebolt spell by 100%.

Pets

Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.

Shadow Bite: This pet ability now does 15% increased damage for each of the warlock's damage-over-time effects on the target.

Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.

Warriors

Victory Rush: This ability is now trainable at level 6.

Talents

Protection

Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.

User Interface

Quest Tracking Feature

This system is currently under development and is not fully functional.

Looking For Group System

This feature is undergoing several improvements and is not available for testing at this time.

Unit Nameplates

The range at which players can see unit nameplates has been increased by 40 yards.

Unit nameplates are now subject to line-of-sightlimitations in certain situations (this does not pertain to objects like Arena pillars or bridges).

Players can now adjust select unit nameplate display settings listed below under Interface Options via the "Names" tab.

Friendly/enemy pet nameplates can be toggled.

Enemy totem nameplates can be toggled (friendly totem nameplates are never displayed).

Players can choose whether or not unit nameplates overlap.

Unit nameplates for critters are never displayed.

Non spell-based tracking now persists through logout.

Any party member may mark targets (this does not apply to raid groups).

Users will be warned when their talents are reset due to a new patch.

"/Settitle" command has been added.

Instant quest text is on by default.

Tentative" status added for calendar responses.

Players below level 10 may not join raids.

Ignore list expanded to 50 to match the friends list.

Unit frames added for special encounters.

Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).

Experience earned for a quest will display in the Quest Rewards section.
Confirmation box added when buying stable slots.

Macro Changes

Symbol "@" added as a synonym for "target=". For example: "/cast [@focus] Flash Heal".

New macro conditionals: "vehicleui" (if the player has a vehicle UI) and "unithasvehicleui" (if the target of the macro has a vehicle UI).

Addon Author Changes

"registerForClicks" added to XML buttons.

"MouseIsOver" has been converted to a "C" function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).

When an addon file is loaded, the addon name and an addon table are passed to the file through '...'. The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: "local addonName, addonTable = ...;".

"motionScriptsWhileDisabled" attribute added to buttons. This allows "OnEnter" and "OnLeave" to fire while the button is disabled.

"GetFileHeight()" and "GetFileWidth()" added to Texture objects. 0 is returned if no texture file is associated with the texture.

You can now query for a list of completed quests with "QueryQuestsCompleted()" then wait for the "QUEST_QUERY_COMPLETE" event, and call "etQuestsCompleted()".

For additional notes on Lua and XML changes please visit the UI & Macros forum.

Graphics

A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). This is currently enabled by default on the public test realms. For more information please visit our Test Realm forum.

Professions

Enchanting

Enchant Weapon - Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.

Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.

First Aid

The training costs for most bandages have been reduced.

Mining

Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.

Quests

Weekly raid quests are now available from Archmage Lan'dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.

For the various Icecrown Bomber quests at Aldur'thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.

Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.

Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest "Hot and Cold," no longer cast Shield Slam.

Reputation


Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant players access to upgradeable rings from Ormus the Penitent. Players can switch between the type of ring (melee/caster/tank/healer) at any point in the upgrade path for 200g.

The following reputations have been sped up by roughly 30%:

Argent Crusade

Alliance Vanguard

Horde Expedition

Kirin Tor

Knights of the Ebon Blade

Sons of Hodir

Wyrmrest Accord

Sons of Hodir quests now give more reputation overall.

Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).

Reputation commendations can now be purchased for 1 Emblem of Triumph each.

Items

Death Knight Tier-9 4-Piece Bonus: This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.

Glyphs

Death Knights

Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.

Druids

Glyph of Rapid Rejuvenation: This glyph allows for the druid's haste to reduce the time between the periodic healing effects of Rejuvenation.

Mages

Glyph of Improved Scorch: Renamed Glyph of Scorch. This glyph now increases the damage of Scorch by 20%.

Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.

Priests

Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by 10% when the target is afflicted with Shadow Word: Pain.

Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priest's base mana with this glyph.

Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest's total spirit for 10 seconds.

Shamans

Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.

Warlocks

Glyph of Life Tap: The effect of this glyph now has a chance of activating when Dark Pact is used.

Glyph of Quick Decay: This glyph allows for the warlock's haste to reduce the time between periodic damage effects of Corruption.

Warriors

Glyph of Victory Rush: This glyph now increases the critical strike chance of Victory Rush by 70%, regardless of the percentage of the target's remaining health.

Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk's Nest rather than as a drop from Takk the Leaper.

Bug Fixes

Items

Glyph of Immolation Trap: Now properly increases damage by 100%.

Classes

Druids

Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation.

Nature's Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.

Hunters

Concussive Barrage: This ability is no longer subject to spell reflects.

Point of No Escape: This ability no longer stacks and now only functions for the hunter.

Mages

Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.

Priests

Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending.

Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect.

Warlocks

Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.

Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.

Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.