Wednesday, November 18, 2009

Fallen Earth: Patch 1.1.5. Notes


"Best 7eleven Ever"

General
· Added a notification to tell players when their new promo items are in their packs.
· Made it impossible to invite horses and vehicles to teams.
· Fixed the problem with clans becoming leaderless if a player was made leader while logging out.
· Fixed a bug with horses and vehicles disappearing when the player relogs.
· Prevented players in the tutorial from creating a team or being invited to one.
· Added a message for server shutdowns to the center of the screen.
· Changed active effects to obey the "dead" state when dealing with horses and vehicles.
· Fixed a rare bug in the auction system where a mailed item could not be accessed if there was a recent server deadlock.
· Fixed the 'My Bids' auction page to show stack counts and charges correctly.
· Fixed an auction bug where you could only see the first 30 of your auctions or bids.
· Added support to customize the expiration time on CoD mail.
· Added the current condition and minimum use of items to vault containers.
· Added a 60 degree buffer zone for shopkeepers turning to face players.
· Fixed an issue with regeneration sickness not always being applied.
· Prevented recipes from recognizing items flagged as Precious as valid components and consuming them.
· Fixed recipes to correctly apply facility bonuses on pending items when the player logs out.
· Added a fix to make repair kits pull the lowest available applicable kit instead of the first one out of your sack.
· Allowed the camera to look up and down with the mouse in first person and emote stances.

Graphics Engine
· Prevented the terrain in the far plane from flickering when a character is moving.
· Fixed an issue with the muzzle flash sometimes getting stuck on the screen.

Resources
· Arranged for several animations to unload when unused for some time, which helps with total memory.

UI
· Added Body, Mind, and Reflex saves to the gear display.
· Added new mail support to specify the number of days before a COD item expires.
· Updated the new mail interface to include a dropdown menu for selecting between sending chips and COD.
· Updated the mail inbox to show the expiration time for all messages.
· Fixed a possible crash from exiting after auctioning an item that was on the Action Bar.
· Fixed a possible crash from exiting with the waypoints window open.
· Fixed an issue where weapons were not being holstered or wielded correctly when dragged between the hands and the equipment slot.
· Fixed some issues with the Recipes window not showing the correct component counts.
· Fixed some issues with the Recipe filters and scrollbar not updating correctly.
· Fixed an issue where Attribute previewing would be off by one after the player looked at an Attribute and then selected an alternate one.
· Fixed an Attribute rounding error in Tradeskills.
· Fixed the Town Event window to show a scrollbar when needed.
· Fixed the mission window to show 'Ready' missions when entering the game.
· Adjusted the default position and font size for the screen message.
· Fixed the mission complete sound to play only if a mission is successfully completed.

Mounts
· Updated the vehicle suspension system to allow vehicles to stay airborne when driving off small cliffs.
· Updated the horse sliding to more accurately detect gaps on objects and avoid oscillations.
· Increased the Strength of the Challenger and Franklin's Riders Horses to 200. All new horses will already use the new stat.

Combat
· Altered the reticle size so that it is affected while jumping.
· Fixed the knockdown animation so it doesn't cycle if the player is also stunned.

Thursday, November 12, 2009

World of Warcraft: Battlenet Account Now Required


World of Warcraft is now a part of the new Battle.net! In preparation for the rollout of Battle.net’s upcoming communication and community features, as of today, all World of Warcraft accounts must be merged with a free Battle.net account in order to log in to the game. To upgrade to a Battle.net account, please go here. For more info, check out the Battle.net site or read the FAQ.

Thursday, November 5, 2009

World of Warcraft: Tier 10 Priest & Paladin Armor Sets

A Couple more of the tier 10 armor sets are available for viewing, namely the paladin and priest sets.


Paladin



Priest

World of Warcraft: Battlenet Conversion Coming

From Bizzard:
Just a reminder: As we mentioned a couple weeks back, on November 11, 2009, all current World of Warcraft players must merge their World of Warcraft accounts with a Battle.net account in order to log in to the game.
As our way to say "thanks" for taking a moment to go through the process, all accounts that upgrade to Battle.net will receive a brand-new penguin in-game pet.
On November 11, all World of Warcraft players will need to log in to,the game using a Battle.net username and password, and anyone who wishes to create a new World of Warcraft account will need to start with a Battle.net account.
Creating a Battle.net account is simple and free. To merge your existing account with a Battle.net account and receive your penguin in-game pet today, visit here. For more info, check out the Battle.net site or read the FAQ.

Thursday, October 29, 2009

World of Warcraft: New dungeon system


"Lazy travel never got so good"


In the upcoming content patch there are many new additions and improvements. Perhaps one of the largest changes is the introduction of the new dungeon system. This new system will be available for all dungeons. A “Dungeons” button will replace the Looking For Group feature currently available in-game, and provides additional benefits to those who use it.

System Highlights:
Join as a Group or Solo
Cross-Realm Instances/Grouping
Instance Teleporting
Smarter Group Matching
Daily Random Dungeons
Repeat Random Dungeons                                                        
Choose Multiple Dungeons
Vote Kick system
Lovin’ the PUG Bonuses
Looking For Raid
Need Before Greed Updated
Group Disenchanting


Join as a Group or Solo
Much like the current Looking For Group system, players will be able to join the dungeon system and choose the role they would like to fill within groups: Healing, DPS, or Tank. In addition, once roles have been identified, they will be applied to all dungeons chosen. Players will now be able to choose multiple dungeons and will no longer be limited to three. The system has also improved group creation and matchmaking capabilities and will create more balanced groups when assessing the selected roles of players.
The LFG channel has been disconnected from the dungeon tool and can be used by anyone in a major city, much like the trade channel currently available.

Cross Realm Instances
When joining the dungeon system as a solo player or with a partial group, additional random players can be found within the same Battlegroup via cross-realm instancing.
While the new system offers the ability to group with player from other realms within your Battlegroup, you won’t be able to use this to manually invite specific players to groups.
Instance Teleporting
When you use the dungeon tool to find a dungeon, you’ll get ported to the inside of the dungeon, much like the current Battleground system. When you leave the instance, you will be returned to your previous location. If you need to leave temporarily, such as for repairs or to purchase reagents, you can teleport back to the dungeon again. This feature can be used both by groups looking for other players and by premade groups of five who use the dungeon tool.

Smarter Group Matching
The new system will now work to match at least one experienced player for the assigned dungeon with less experienced players in the group. It will more carefully match class types, and will more consistently match players of equal levels for the dungeon chosen. The interface will also allow players to see how many players are looking for groups as well as the average wait time of groups that the tool has formed.



Daily Random Dungeons
Players or groups can choose specific dungeons or they can instead take their chances with a random Heroic or random normal dungeon. Picking randomly conveys some additional benefits. If you defeat the final boss in a dungeon, you receive 2 Emblems of Frost for Heroic dungeons and 2 Emblems of Triumph for normal dungeons. In addition, after players have received 2 Emblems of Frost for the first Heroic dungeon they do in a day, they will earn 2 Emblems of Triumph for each additional random Heroic dungeons in that day. These random rewards replace the current daily dungeon and daily Heroic dungeon quests. The current NPCs who offer those quests will offer weekly repeatable raid quests instead. You can also earn level-appropriate rewards for running random pre-Wrath of the Lich King dungeons while you are leveling up.

Lovin’ the PUG
Players who take part in groups with one or more members who have been matched with them randomly from within the dungeon system will receive extra rewards, including the coveted Perky Pug non-combat pet. The more random players you group with, the faster you could get your new pet!

Vote Kick
Players who use the system to find additional random members for their party will be afforded a couple of extra conveniences to help them perform well. The loot option is fixed to the updated Need Before Greed option (and unalterable by any member) and players can vote to remove another party member from the group. It will take four votes in order to remove someone, however, so consider this newfound power carefully.



Looking for Raid
There will be a new option available to players that can be accessed via the raid information screen in the interface or by typing /lfr. Players will also be able to take part in raid-specific weekly quests and will be able to browse the system manually for any other players looking for a raid dungeon group.

Need Before Greed Updated
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spellpower items, and classes are limited to their dominant armor type (for example, plate for paladins). All items will still be available via greed rolls should no member be able to use the item as well as the new disenchant option will be available for all parties.

Group Disenchanting
Players in a group with an enchanter will now have the option to automatically disenchant any items that are not claimed by a player from within the loot window. Players will have this option available to them in both premade groups and in randomly matched groups. This option is available in any loot system, even if players don’t use the new dungeon tool.

Tuesday, October 27, 2009

Final Fantasy XI Ultimate Collection Release Date



On November 10th in North America the Final Fantasy XI Ultimate collection will be available to purchase.
This pack is going to include the entire Final Fantasy XI catalog including the four previous expansions - Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan and Wings of the Goddess.  If that isn't enough also included will be the three add-on scenarios that were released this year - A Crystalline Prophecy, A Moogle Kupo d'Etat and A Shantotto Ascension (which i think will be available to play Nov 9th).

This pretty big bundle will be priced at $19.99 and will be available as a retail product for both Windows PC and Xbox 360, and as a PC download from select digital content distributors.  Thats a really really good deal, maybe too good since on the horizon Final Fantasy XI's big sister/brother Final Fantasy XIV is looming.




Final Fantasy XIV is going to have a HUGE following and this maybe why Square Enix is going to try and off-load as many XI boxes as they can before then.
It is a massive shame they don't included the promotional 'elixirs' and action figures that will be offered later this year in Japan with the release of Final Fantasy XIII lol.  The Japanese always get the crazy cool stuff  :(







On a sidenote:  Square Enix NA posted a scam alert last week which can be read below:

"We are aware that certain unknown parties located in Canada have been mailing counterfeit checks with Square Enix's name to targets located in the United States.  These checks are not valid and should not be cashed.

Square Enix is NOT affiliated with USA MEGA MILLIONS, THE BIG GAME, ROYAL TRUST FINANCIAL, FIRST COMMERCIAL TRUST, or MARKET REASEARCH, INC.  If you recieve one of these checks in the mail as part of one of these scams, please report them to the police or the Federal Trade Commission (FTC) immediately.


Monday, October 26, 2009

Aion: October Community Address




Taken straight from Aion Online NA website.


It’s been a month now since Aion opened its doors to players in North America and Europe. In that month, the growth of the game's community has signaled Aion's success. We've received an amazing amount of feedback, both positive and negative. We'd like to reiterate that we've been listening. We have been working around the clock toward solutions to the problems many of you have experienced.

You've told us that it's difficult to advance within certain level ranges. To address this issue, we're planning to raise quest experience, in addition to reevaluating the experience rewards characters gain for individual kills. We understand how frustrating it can be to repetitively kill enemies. Our goal is to limit the need to mindlessly "grind."

In this week's Eye on Community, we answered a question that a player had about client instability. In the reply, we noted that most of the claims stem from the infamous "Crysystem.dll error." We've been working with members of the community to identify the cause of the problem in order to find a permanent solution. Our development team is currently investigating, and will be testing a variety of different short- and long-term solutions. These include adding additional and improved display options to the Aion client, as well as system and memory optimizations.

We've heard your unhappiness about the chat spam and bots in Aion and recognize it as an annoying problem. We’ve taken measures to reduce the amount of chat spam you’ll be subjected to and have already seen substantial improvements in this area. We've been expanding our GM customer service staff, and we have also assembled a special team dedicated to hunting down and eliminating botting operations. It's obvious these activities erode your gameplay experience far too much to be acceptable. They also harm us from a business standpoint due to the RMT organizations' frequent use of stolen credit cards.

Many of you have asked us why we haven't spent more time communicating the specifics of our plans. The unfortunate truth is that the same people spamming chat channels and setting up bots are also reading our announcements. In order to keep the enemy in the dark, we cannot be too vocal about our plans to fight back.

We want you to know, though, that we're more dedicated than ever to eliminate chat spam and the use of bots. The good news is that you can help. If you see any suspicious player activity, report it. To quickly report these players, use the /AutoReportHunting feature by typing /AutoReportHunting while a suspicious character is targeted. It's important to note that this system will actually begin to penalize players after they've been reported multiple times. The more of you that use this system—the more effective it will become.

To add more specificity to what we're discussing here, early next week we're going to be releasing details about a game update that will go into further detail about how we’ll be fixing some of these issues, in addition to others.

It’s been an exciting month, and the future of Aion is full of promise. Please continue to send us your feedback and never forget that patience is bitter, but its fruit is sweet.

-The Aion Community Team